Utilities for querying and manipulating game instances.
void AERInstance
Opaque type for instance of an object.
Definition: instance.h:36
Semi-opaque type for an object event.
Definition: event.h:38
bool(* handle)(struct AEREvent *event, AERInstance *target, AERInstance *other)
Handle the current event.
Definition: event.h:59
struct AEREvent * next
Event context for the handle event listener.
Definition: event.h:71