173void AERDrawLine(
float x1,
float y1,
float x2,
float y2, uint32_t color);
257 uint32_t colorCenter,
void AERDrawLine(float x1, float y1, float x2, float y2, uint32_t color)
Draw a line to the screen.
void AERDrawSetCurrentAlpha(float alpha)
Set the current global draw alpha.
void AERDrawSpriteAdv(int32_t spriteIdx, uint32_t frame, int32_t left, int32_t top, int32_t width, int32_t height, float x, float y, float scaleX, float scaleY, float angle, uint32_t blendNW, uint32_t blendNE, uint32_t blendSE, uint32_t blendSW, float alpha)
Draw a sprite to the screen.
void AERDrawEllipseAdv(float left, float top, float right, float bottom, uint32_t colorCenter, uint32_t colorEdge, bool outline)
Draw an ellipse to the screen.
void AERDrawRectangle(float left, float top, float right, float bottom, uint32_t color, bool outline)
Draw a rectangle to the screen.
void AERDrawLineAdv(float x1, float y1, float x2, float y2, float width, uint32_t color1, uint32_t color2)
Draw a line to the screen.
void AERDrawTriangleAdv(float x1, float y1, float x2, float y2, float x3, float y3, uint32_t color1, uint32_t color2, uint32_t color3, bool outline)
Draw a triangle to the screen.
float AERDrawGetCurrentAlpha(void)
Query the current global draw alpha.
void AERDrawText(const char *text, float x, float y, uint32_t width, float scale, uint32_t color)
Draw text to the screen.
void AERDrawSprite(int32_t spriteIdx, uint32_t frame, float x, float y, float scale, uint32_t blend)
Draw a sprite to the screen.
void AERDrawEllipse(float left, float top, float right, float bottom, uint32_t color, bool outline)
Draw an ellipse to the screen.
void AERDrawTriangle(float x1, float y1, float x2, float y2, float x3, float y3, uint32_t color, bool outline)
Draw a triangle to the screen.
void AERDrawRectangleAdv(float left, float top, float right, float bottom, uint32_t colorNW, uint32_t colorNE, uint32_t colorSE, uint32_t colorSW, bool outline)
Draw a rectangle to the screen.
void AERDrawTextAdv(const char *text, float x, float y, int32_t height, uint32_t width, float scaleX, float scaleY, float angle, uint32_t colorNW, uint32_t colorNE, uint32_t colorSE, uint32_t colorSW, float alpha)
Draw text to the screen.