AERMRE 1.5.1
AER modding framework for Hyper Light Drifter.
Enemy Object

Base object from which all enemys inherit.

Locals

  • enemyState (double): Enum value determining what stage of action the enemy is in.
    • 3.0: Pathing to the drifter.
    • 5.0: Preparing for an attack.
    • 6.0: Attacking.
    • 7.0: ?
See also
AER_OBJECT_ENEMY