AERMRE 1.5.1
AER modding framework for Hyper Light Drifter.
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Locals that occur in many different objects and represent the same thing in each case.
All Objects
t (double)
: Time since the instance was created.xc
yc
z (double)
: Current position on the z-axis.xspd (double)
: Current speed on the x-axis.yspd (double)
: Current speed on the y-axis.zspd (double)
: Current speed on the z-axis.xDrag
yDrag
caseState (uint)
: ?caseTime
caseDelayDir
caseCheck
caseArg
caseDelay
caseScript
selected
editorType
editorSpawner
editorSubType
editorHidden
showScriptingMenu
layer
muteObject (bool)
: All sounds are muted if >=1lowAudioEffect
cid (uint)
: An ID (unique within the room) for a specific instance, always the same on loading the room. Sometimes not set?freeze
pause
controlsHaveBeenSet
deactivateInstance
objWindow
inherited
linkArg
linkID
justcreated
usesCaseChecking
Some Objects
owner (int)
: ID of instance that created this one.oldx (double)
: X position on the previous frame.oldy (double)
: Y position on the previous frame.imgspd
: ?dir (double)
: Direction in degrees.life (double)
: Used to track lifetime of instances that are destroyed after a set time.x1, x2, y1, y2 (double)
: Coordinates of a rectangle, possibly collision?